Configured recipes
Quantities are configured fill units per cycle. Rates use production hours, not wall-clock hours.
tailor US inputs, outputs and recipe rates from FS25 1.23.1.0.
Each recipe below preserves the configured input/output quantities and its own throughput. Do not multiply a shared building rate by the number of simultaneously active recipes.
Use input opportunity value, output selling prices and active operating time to assess the margin. Building purchase, land, pallet handling and delivery time are separate costs. Configured cycles per hour are engine values; do not treat them as wall-clock production without checking your game time settings.
Quantities are configured fill units per cycle. Rates use production hours, not wall-clock hours.
Original file paths, hashes and technical notes are preserved in the source language.
data/placeables/mapUS/tailorUS/tailorUS.xml
SHA-256: d092a345fb199ac609e6273532b55a7c290d20d9dd5a282dec551685e124c611
Checked 2026-09-13 · game-file · FS25 1.23.1.0