Configured recipes
Quantities are configured fill units per cycle. Rates use production hours, not wall-clock hours.
tailor Shop inputs, outputs and recipe rates from FS25 1.23.1.0.
Each recipe below preserves the configured input/output quantities and its own throughput. Do not multiply a shared building rate by the number of simultaneously active recipes.
Use input opportunity value, output selling prices and active operating time to assess the margin. Building purchase, land, pallet handling and delivery time are separate costs. Configured cycles per hour are engine values; do not treat them as wall-clock production without checking your game time settings.
Quantities are configured fill units per cycle. Rates use production hours, not wall-clock hours.
Original file paths, hashes and technical notes are preserved in the source language.
data/placeables/brandless/productionPointsGeneric/tailorShop/tailorShop.xml
SHA-256: 1ca874510720d6af83a4caadedd9a35e4f32f38beb5e93d8b4b31b8a4bf66c8e
Checked 2026-09-13 · game-file · FS25 1.23.1.0