Configured recipes
Quantities are configured fill units per cycle. Rates use production hours, not wall-clock hours.
grapejuice
14 Grapes → 7 Grapejuice
30 cycles / production hour · Sharing unspecified
Plan this recipe ↗grape Processing Unit inputs, outputs and recipe rates from FS25 1.23.1.0.
Each recipe below preserves the configured input/output quantities and its own throughput. Do not multiply a shared building rate by the number of simultaneously active recipes.
Use input opportunity value, output selling prices and active operating time to assess the margin. Building purchase, land, pallet handling and delivery time are separate costs. Configured cycles per hour are engine values; do not treat them as wall-clock production without checking your game time settings.
Quantities are configured fill units per cycle. Rates use production hours, not wall-clock hours.
14 Grapes → 7 Grapejuice
30 cycles / production hour · Sharing unspecified
Plan this recipe ↗Original file paths, hashes and technical notes are preserved in the source language.
data/placeables/brandless/productionPointsGeneric/grapeProcessingUnit/grapeProcessingUnit.xml
SHA-256: 207e61103aa68b323d9feeae0f3e7ae762e8ab363112d872232b966967dfd898
Checked 2026-09-13 · game-file · FS25 1.23.1.0